Who this is for: plant heads, L&D managers and training heads who need people to work safely and competently on complex equipment, often across more than one site.

The business problem: training that does not stick

Classroom sessions and manuals often fail to hold learners' attention. Most training still asks people to sit back and take in a lecture, a slide deck or a manual. People forget much of what they hear, and they struggle to apply it when the real situation arrives. For skills that people must perform with their hands or under pressure, passive learning is weak preparation.

That gap matters most in complex, high-risk industries such as aviation and manufacturing. Staff there need training that reproduces real situations, so that they are competent and safe before they face the real thing. At the same time, more companies need to train people who are spread across sites and regions. Bringing everyone to one place for every course is slow and expensive.

What immersive learning means

  • Virtual reality (VR) is a simulation that makes people feel they are inside a three-dimensional world.
  • Immersion is that feeling of being present. You can look around and react as you would in the real place.
  • Immersive learning uses that sense of presence to teach. The learner takes an active part in a simulated situation that closely resembles real life.

Because learners are involved rather than passive, immersive learning holds attention better and helps people remember what they learned for longer. It also lets each learner work in the way that suits them. Two other technologies can support it. Augmented reality (AR) adds digital information to the real world. Mixed reality (MR) combines real and digital elements and can show 3D models of objects to explain ideas.

Seven reasons VR training works

These reasons come from a LinkedIn Live panel we hosted on immersive technology for training. The panel was:

  • Lucky Lance Gobindram, General Manager, CXR Agency
  • Chris Koomen, Virtual Reality Engineer and Consultant at United VR, and former VR specialist at Air France-KLM
  • Ted Nardin, Co-Founder and Lead Consultant, Employee Experience, 5th Talent International, LLC
Seven reasons to train your employees with virtual reality

1. Practise risky tasks without the risk

VR lets employees experience and respond to dangerous situations without real-world consequences. That reduces the chance of accidents and errors when they do the job for real. For a plant head, the tasks to look at first are the ones where a mistake on the real machine would be costly or unsafe.

2. Lower cost over time

There is an upfront investment in hardware and software. After that, VR reduces the need for physical training equipment, travel and on-site sessions, so programmes cost less to run in the long term. To judge this for your plant, list what you spend today on equipment, travel and on-site sessions, and compare it with the upfront cost.

3. Higher engagement

Trainees take an active part instead of listening passively. Interactive practice leads to a better grasp of the subject. People who take part remember more than people who only listen.

4. Training built around your process

VR content can be tailored to an organisation's own goals, equipment and industry requirements, rather than relying on generic material. That means trainees practise on your equipment and your procedure, not a textbook example.

5. Realistic scenarios

Simulations can reproduce real situations closely. Trainees practise skills and make decisions as if they were on the job, which builds skill more effectively.

6. Continuous learning

Employees can return to a module whenever they need to refresh their knowledge. That suits a workplace where processes and equipment keep changing. It also helps people who are spread across sites and regions, because they do not need to travel to one place for each course.

7. Within reach of more organisations

As VR hardware becomes more common, it is becoming affordable for organisations of different sizes and budgets. A common belief is that a VR training solution needs a very large budget. The panel's view was that it does not, if you start with a focused scope and work with the right partners.

What a real example shows

For shop-floor work, the strongest case is machine training. Operators practise on a virtual machine before they touch the real one. This is the idea behind our VR training for blue-collar workers. For a worked example, read our Tata AutoComp case study.

CXR Agency, represented on our panel, is another company. It offers customisable VR training for different industries and budgets. That shows the market has options for companies of different sizes.

What to do: start small

A VR training solution does not have to begin as a large programme. Starting with a focused scope and working with the right partners makes it easier to scale. A practical approach:

  1. Pick one high-risk or high-cost training need.
  2. Build a module for it.
  3. Measure how trainees perform.
  4. Once the module has proved itself, extend it to other tasks and sites.

Keep the first module narrow enough to build and test quickly. Ask trainees and supervisors what felt realistic and what did not, and fix those points before you add the next module. A small, measured start gives you evidence to take to your management.

Who spoke, and what they know

The panel brought three different backgrounds. Chris Koomen is a VR engineer and consultant at United VR and a former VR specialist at Air France-KLM, so he has worked with VR in aviation, one of the high-risk industries named above. Ted Nardin is Co-Founder and Lead Consultant, Employee Experience, at 5th Talent International, so he looks at training from the employee's side. Lucky Lance Gobindram is General Manager of CXR Agency. The seven reasons in this article are the points the session covered.

Questions to ask before you start

  • Which task carries the most risk or cost? Start there, because the gain is easiest to see.
  • Which procedure must be followed exactly? Build the module around your own steps and equipment.
  • How many sites need the same training? If several, a VR module lets every site use the same standard.
  • How will you measure it? Decide on trainee performance measures before you build, so you can show the result to your management.

Companies use VR simulations to train people and improve productivity.

VR beyond training

The same tools help in other parts of the business. A VR headset can take a customer around your factory or explain how your product is made, without the customer travelling to the plant. A customer who has explored your product and your company in an immersive environment knows you better, which builds interest and trust. A VR environment can also show how a product will look once it is built, so you and your customer can check the design before production.

Next step

If you want to see how VR could fit your training programme, talk to our team. You can try VR training modules at our Experience Center in Noida, or book a visit to see a VR product or factory demo first hand.

First published on the Metaverse911 blog.

Next step

Training people on the shop floor?

Tell us the process, the plant and how many people you train, and we will suggest where to start.

FAQ

Frequently asked questions

Why train employees with virtual reality?

VR lets employees practise risky tasks without real-world consequences, lowers training cost over time, raises engagement, can be built around your own process and equipment, reproduces real situations, allows refresher learning whenever needed, and is becoming affordable for organisations of different sizes.

What is immersive learning?

Immersive learning uses the sense of presence in a virtual world to teach. The learner is placed in a simulated situation that closely resembles real life and takes an active part in it. Because learners are involved rather than passive, it holds attention better and helps people remember what they learned for longer.

How should a company start with VR training?

Pick one high-risk or high-cost training need, build a module for it, and measure how trainees perform. Once the module has proved itself, extend it to other tasks and sites. Starting with a focused scope and the right partners makes VR training easier to scale.